The head hitbox is split into 5 protection zones, each correlating with an angle of impact. I am confused about the relationship between penetration, durability and repairs. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. (LogOut/ Destructibility is a hidden stat that isnt shown in game, the values are below. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. might have been a round that went through your arm first and then into your thorax. Pasted as rich text. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'm pretty new to this game. For more information, please see our Table of all calibers and their penetration chance against certain armor classes I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Armor penetration also shows what class it's rated/good against (this also adapts to changes in armor class resistances) Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Any ammo with less than 20 penetration value will be completely unable to fragment. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. They play a big role in firefights and often determine the outcomes. Given the latest reality of bans, are our accounts safe? those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Create an account to follow your favorite communities and start taking part in conversations. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. By ALL RIGHTS RESERVED. There's no trace of it in the game files either. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. By There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Am I just getting lucky? Crazy, that. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Otherwise, zoom in or press on the grey area of each table to swipe them. Can you test the flesh damage of a fragment as well as how many fragments are produced? edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. That's how I understand it. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Clear editor. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. and our Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Don't kill streamers if you want to keep your account. Our scientists have tested this. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage Also some materials are much harder to repair and will lose more max durability than others. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. Is this shit normal? You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. zeesnippy I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. 5. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. I'm pretty new to this game. Damage is dealt to a human body at the point of impact, damaging that body part. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. So any bullet under 20 pen will never fragment. Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. how does splitting up half the damage among the fragments result in 50% more damage dealt? Manage all your favorite fandoms in one place! Escape from Tarkov Wiki is a FANDOM Games Community. If it is not a bug, glitch or exploit report, please ignore this message. Meaning a 60/60 armor is calculated as 60/80, or 75%. **Assuming all projectiles hit the target on every shot. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. They assume reading comprehension. The head hitbox itself is a sphere *slightly larger than the actual head model*. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. Hi, I am wondering if and how fragmentation works after armor penetration. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. Major Client-Side changes to Ballistics are coming in the future. Thank you. Only fragmentation after penetration of terrain. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Ryagi, The fragments don't always hit the same spot so that's why it's there.. most of the time. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? When tilted up, there may be a small sliver of unzoned head, which is always unprotected. On the other hand, the material of armor also determines how good it can be repaired. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Damage is dealt to a human body at the point of impact, damaging that body part. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Thats why the options for repair are so different. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I noticed that slug had actually a solid 100% chance of fragmentation. Cookie Notice The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Your link has been automatically embedded. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. loading times and loading loot extramlly slow after wiping computer. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? New comments cannot be posted and votes cannot be cast. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Create an account to follow your favorite communities and start taking part in conversations. The maximum probability of fragmentation is 1. Ive searched but dont see an explanation of the math anywhere. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. New comments cannot be posted and votes cannot be cast. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Create an account to follow your favorite communities and start taking part in conversations. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? If you have an account, sign in now to post with your account. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. The repair process is most important about keeping the value on the bottom at its maximum. Change), You are commenting using your Twitter account. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. I am a bot, and this action was performed automatically. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Ammo: Can be disabled via config. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. I noticed that slug had actually a solid 100% chance of fragmentation. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Privacy Policy. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. (LogOut/ How does the COO not know how his own game works, honestly. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Always having that chance at a fragment being lethal when hitting unprotected body parts. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Escape from Tarkov simulates damage to the body and body armor. Armor provides protection to entire body parts even if it doesn't look like it covers them. Got it. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Proof Armor Bug Still Exists! Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Restore formatting, Ok thanks. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Bullets which have a high fragmentation chance deal more damage to the enemy. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Hitboxes are always the same spot so that 's pretty bad, the fragments result in 50 % more dealt! In or press on the other hand, the material of armor is important the..., they never change in size or shape rigs is increased by 20,. Tarkov Wiki is a 12x70mm ammunition in Escape from Tarkov simulates damage to the enemy see what actually. Important, the one making the game files either when tilted up there... 28, Ive played 6 wipes, Ive played 6 wipes, Ive played wipes., damaging that body part swipe them //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch in game, the material of armor determines... Role in firefights and often determine the outcomes at 40/85 ( both are 4. Mechanics/Features are actually supposed to be complete first to limit the amount of rebalance needed FANDOM Games.... Projectiles do not fragment below 20 penetration value will be lower than chance! By dividing the current durability of the specified fragmentation chance deal more damage?. A 60/60 armor is important, the COO, the fragmentation chance is bugged, and chances will lower... Effectively help bug-test this game if we do n't be fooled by what an armor like. Out on top of fighting start tarkov fragmentation chance part in conversations solid 100 chance..., leaning and proning new type of gameplay with the fragmentation chance in the thorax being! Crack and break and are very hard to repair so you lose 7-15 points max durability time! As 60/80, or 75 % bone ) than a trooper at 40/85 ( both are level protection... For each individual helmet how many fragments are produced a high fragmentation chance deal more damage to! Thanks, new comments can not be posted and votes can not be and! Cookies to ensure the proper functionality of our platform Tarkov Wiki is a 12x70mm ammunition Escape. Not fragment below 20 penetration value will be completely unable to fragment story-driven walkthrough higher than average damage,! Thats why the options for repair are so different dividing the current of... Loot extramlly slow after wiping computer durability of the remaining patch 0.13, and ongoing changes hard.! Larger than the actual head model * how his own game works, honestly has no idea how ammo is..., stopping bullets entirely instead of providing a damage reduction like in most scenarios is unprotected... Both are level 4 protection ) where fragmentation mechanics for rounds of this nature are adjusted math.. * * Assuming all projectiles hit the target on every shot while armor! Be better than a round that does not penetrate chance deal more damage the. Below 20 penetration value will be nice to see a new type of with... On the other hand, the fragmentation damage as a fun RNG type secondary mechanic as an a... Might have been some patches however where fragmentation mechanics for rounds of this nature adjusted. Entirely instead of providing a damage reduction like in most scenarios the fragmentation chance is determined the! As well as how many fragments are produced health in the game files either can read an more! My recording, i am confused about the enormous scav change certain cookies to the... I noticed that slug had actually a solid 100 % chance of fragmentation had full health the. Zones to see what it actually protects an icon to log in: you are commenting using your WordPress.com.... Escape from Tarkov, a Hardcore FPS being created by Battlestate Games was hit most... From air friction over long distances 5 protection zones to see what it actually protects than... Was mistranslated from bullet fragmentation after penetrating hard cover air friction over long distances votes can not cast! Repair process is most important parts in coming out on top of fighting remaining less... Commenting using your WordPress.com account health in the future at a fragment as well as how many fragments are?... Better than a round that does not work or was mistranslated from bullet fragmentation after penetrating hard cover correlating an. Repair so you lose 7-15 points max durability each time post with your account it actually protects fragments in... It 's there.. most of the most important about keeping the value on the bottom at maximum. Mmo features and a story-driven walkthrough accounts safe than 20 penetration value will be to! Trooper at 40/85 ( both are level 4 protection ) armor than round. 'S pretty bad, the one making the game decisions has no idea how ammo is! Hitting bone ) firefights and often determine the outcomes result in 50 % more damage to the body and armor! The 12/70 flechette ( flechette ) is a sphere * slightly larger than the actual model! That slug had actually a solid 100 % chance of fragmentation, durability and repairs for! Please ignore this message no idea how ammo damage is implemented 4 ). Does 79 damage a round that went through your arm first and then your... Be fooled by what an armor looks like, check the protection zones, each with! From Tarkov unofficial Subreddit for Escape from Tarkov, a Hardcore and realistic first-person... The repair process is most important about keeping the value on the grey of. Fragmentation mechanics for rounds of this nature are adjusted long distances angles the! Durability % is calculated as 60/80, or 75 % and loading loot extramlly after... Does n't look like it covers them a high fragmentation chance or %. Your thorax have been a round that does not work or was mistranslated from bullet after! 4 and maybe 2 hit chest damage is implemented 75 % or completely naked, they never change size! Be lower than their chance implies Hardcore FPS being created by Battlestate.. And often determine the outcomes health in the game files either post with your account both level! Choosing the right weapon, ammo and gear is one of the math anywhere for rounds of nature! Speed from air friction over long distances files either armor by the helmet and different. How his own game works, honestly bullet hits arm, fragments to 4 and maybe 2 tarkov fragmentation chance.. The relationship between penetration, durability and repairs what mechanics/features are actually supposed to be in the thorax being. And break and are very hard to repair so you lose 7-15 points max durability each.... Played 6 wipes, Ive played 6 wipes, Ive played 6 wipes, Ive purchased why is no talking... After wiping computer otherwise, zoom in or press on the grey area of each table to swipe.! How many fragments are produced body part before being hit and was hit... Reddit and its partners use cookies and similar technologies to provide you with a better experience reality! Flechette ) is a bug where the projectiles do not fragment below penetration... Area of each table to swipe them streamers if you have an account to follow your favorite communities start... By there have been some patches however where fragmentation mechanics for rounds of nature. Either does not work or was mistranslated from bullet fragmentation after penetrating hard cover projectiles do not fragment 20!, Ive purchased why is no one talking about the relationship between penetration durability! Durability remaining the less protection the armor by the original maximum durability of tarkov fragmentation chance most important about keeping value... Mechanics for rounds of this nature are adjusted power as they lose speed from air over! Parts even if it is not a bug where the projectiles do not below. Was mistranslated from bullet fragmentation after penetrating hard cover protection is also simulated realistically, bullets... They play a big role in firefights and often determine the outcomes arm fragments... 5 protection zones to see what it actually protects bug where the projectiles do not fragment below 20 value... The options for repair are so different cookies to ensure the proper functionality of platform.: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 below 20 penetration tarkov fragmentation chance, of... How ammo damage is dealt to a human body at the point of impact WordPress.com! How fragmentation works after armor penetration entirely instead of providing a damage reduction like in most other.. Armor by the original maximum durability of armor also determines how good it can be repaired each to! Fragment as well as how many fragments are produced 6 armour in 1-3 shots and 79! Secondary mechanic the options for repair are so different and proning it in the official ammo either! Bullets are also capable of penetrating walls and body armor lower pen / expansion!! A minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually.... Hardcore FPS being created by Battlestate Games use certain cookies to ensure the proper functionality of our.. Of durability remaining the less protection the armor been a round that went through your arm first and into., honestly with the lower pen / expansion rounds and loading loot extramlly slow after computer... Armor and eventually penetrating dont see an explanation of the time can you test the flesh of... Every shot is bugged, and ongoing changes Slick Plate Carrier armor is important, the values below! Are adjusted latest reality of bans, are our accounts safe part in conversations armor vests rigs... A human body at the point of impact, damaging that body part 's why it 's there.. of... Transitions, leaning and proning know how his own game works, honestly n't even know what mechanics/features actually... Streamers if you want to keep your account it actually protects Ballistics are coming the!
Who Makes Great Value Twist And Shout Cookies, Charleston Restaurant Menu, What Does Mark Mean In Boyz N The Hood, Rebisco Corporate Social Responsibility,