Ship designs | Save Our Ship Wiki | Fandom If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). To remove the geyser entirely, select the lines from to . If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. Nevertheless, I cant plan for every contingency. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Some advanced items need the Archotech Spore. Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. To be honest both mods are way to . Toggle RimHUD Off and On or close all open letters.). Starting a new game after exiting a game in combat will cause some elements to be present in the new game. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. If not, save again, reboot the entire game from the desktop, and continue. This page was last edited on 22 October 2022, at 08:55. Getting a note about how the FAQ/Wikia helped, is rare. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Use radiators, which must be exposed on one end to space, and only work when shields are down. With theSave Our Ship Modany ship you launch is saved to a file. (RimHUD might hide this, or too many open letters cause it to be hidden. An infinite number of messages will appear in the player message log. Unknown severity, only a couple reports. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. If you have a related Youtube channel, enter the URL. Includes basic Combat guide. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. Save editing can be a useful way to tweak the current game state. Ships dont have insides so if you want that check out Save Our Ship 2! Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Already on GitHub? You can set those time constraints on the RT configuration. On landing ships core is destroyed so you will need an ai core to relaunch. Going to Space is a Bad Idea - Save Our Ship: RimWorld Save files are the files that store a player's progress in RimWorld. Use right click on similar items to access them. Its better to build a small ship then expand it in space. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Save file - RimWorld Wiki Upload your own content or check out what others have to share! Larger ships are harder to launch. Also check the Range Finder to ensure your weapon type is in range. You need to. Compatibility Issues With Other Mods - Save Our Ship Wiki "Custom pathfinding" needs to be disabled in order to work properly with SOS2. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat Steam Community :: Save Our Ship 2 :: Discussions Save file for Mac using EasyFind reveal in Finder. Can refuel engines by connecting them to Rimefeller buildings. Notoriety too high can spawn a null ship. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. Save Our Ship 2 Initial Ship Designs : r/RimWorld Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. Please let me know if something fails to transfer. THE THUNDER HAS ENLIGHTENED ME! In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. All rights reserved. Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. As a result, some hiccups are to be expected. Custom storytellers based of Randy will not spawn any attacks in space. Every effort has been made to ensure compatibility with other mods. Any storyteller forcing Raids at Player Home. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . All rights reserved. Please see the. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Delete Biomes! SoS2 aims to make it a relevant gameplay element from mid-late game onwards. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Save Our Ship Simplified Mod - RimWorld Base This causes Camera+ to reveal the place where these images tile, showing multiple planets. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. This can also be caused by many mods that modify world generation, add new biomes, etc. At least as of Alpha 17b, Steam Cloud synchronization is working as intended on Linux, meaning that save files are automatically updated across different Steam installations on multiple devices. Reactors vent heat into rooms instead of the heat network. Each fission reactor produces 7500 power. Some enemy ships have errors in object placement, calcs, etc. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. The eye in the storm of modding never blinks. You need to sign in or create an account to do that. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. I'd prefer it if you guys could work on finding the conflicts on your own. The Save files are stored in users AppData folders: Save Our Ship 2 - Skymods Will cause all buttons to be off by one gizmo (launch will be select all in group.) When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Remove Path Avoid. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. (may also be in cache). If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Then it generates terrain "under" the ship impervious to damage. Glass Roofs and Ceiling Lamps cause failure to launch. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Randy spawns constant ship battles for some players. You will find:
  • some text regarding the Toxic Fallout
  • . This is the error i'm getting: I already did the research on this and posted it to the discord. Dress in RimWorld style. Starter ships Freighters Fighters Frigates Destroyers Cruisers Dreadnoughts Starter ships Cargo Runner Dmg. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. There could be anything conflicting. Causes pathfinding to break or simply not work. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. @fuchsmichael93 -- SOS2.6 is the official designation. Is there anything else that could have broken? Garden Vessel --- Temporary data sheet: Categories Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. [A17] Save Our Ship (v1.01) - Ludeon Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. You can then start a new game using this ship to continue your colonists stories on another world! Every effort has been made to ensure compatibility with other mods. Save files are the files that store a player's progress in RimWorld. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! I really liked this mode, so I used version 1.3 to play. Please report issues on our tracker at https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! Some advanced items need the Archotech Spore. Save Our Ship for 1.4 : r/RimWorld - reddit.com A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Steam Community :: Save Our Ship 2 :: Discussions Ensure you have the latest required mods and everything is in the correct order. Thanks to Saakra for the hard work! Seems to be harmless. Put all of your pawns in space suits when in space. From simple a weapon being the same ID/Name. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim!In vanilla RimWorld, the ship's only purpose is to serve as an . Multiple enemy ship maps should not occur normally. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Sign up for a free GitHub account to open an issue and contact its maintainers and the community. The requirements for launch are much simpler in SoS2 than in vanilla. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Most of those files are only a few kilobytes, but SOS comes pre-packed with 189 ships that count as enemies and event locations, the biggest of which were gigantic at 9MB before we found ways to optimize and compress that data down to just 714kb for the . Edit your save file and set AttackedTradeship to false. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. Some ship parts are not currently designed to be rotatable. If they do not understand these words, send them here so the witches may pray over them and show them the way. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Steam Workshop::Save Our Ship 2 - Steam Community Reload or use the dev tool to remove the map. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Over 1000 mods have been tested and are now compatible, including CE, SOS2, and ZombieLand! Some enemy ships spawn with cargo in bottom left corner. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. RimWorld's save files are written in XML and contain all the information about the state of the game. Description: This mod serves as a comprehensive overhaul of spaceflight. Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon. You have probably reached to the point where a colony got boring. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) April 30, 2021 0 Basic, step-by-step SOS2 guide for the derelict ship start. Has anyone tried to plug save our ship 2 into the 1.4 build to see what breaks? Save Our Ship Wiki is a FANDOM Games Community. This item will only be visible in searches to you, your friends, and admins. Please see the. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. deleting permanent wounds) or add skills and passions. The powerful open-source mod manager from Nexus Mods. Please add your own findings to the Wikia. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Load Order Management | Outpost 21 Wiki | Fandom To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. "Save Our Ship 2" Root level exception (Ship combat is broken) The device heats up considerably while engaged, so plan accordingly! Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. The machine gods only smile on the worthy. Launching a shuttle from your ship results in a null error. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Click the link to download. Change this to only 1 line with just this: . I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Keep in mind, our Discord contains multiple projects. https://github.com/IK3Holy/Misc/blob/main/Player%20(2).log, https://gist.github.com/be9461ce2ab822da3edd0ac268e94c6c. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. Pawn editing is another useful ability of editing save files. Have a question about this project? This item will only be visible in searches to you, your friends, and admins. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. The eye in the storm of modding never blinks. For example, if you place a rim on a bridge in battle, the ship's attack or missile strike rate increases in proportion to the rim's shooting skills, or the ship's avoidance rate increases in proportion to the rim's other skills. Either because youve run out of challenges or because youre tired of living in the same place. Just like in vanilla RW: use zones or forbid doors to prevent this. Parts of enemy ship stay under fog even if they shouldn't. Why did the entire enemy ship turned into scrap? All trademarks are property of their respective owners in the US and other countries. Otherwise, just remove gunplay. By clicking Sign up for GitHub, you agree to our terms of service and Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description As a result, some hiccups are to be expected. This site is ad-free. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. It's fully compatible up to the latest patch and even the Royalty. You can find his portfolio at artstation.com/thain. Save Our Ship, along with all your other mods, use XML files to handle items and features. Load Order Management. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. RimHUD, when a letter pops up it hides the heat, energy, and range finder. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu. This is a loose guide on how to order your mods, this should limit issues from soft incompatibility and mods not knowing to note which others should come before it (as a modder, it's easy to forget that.). Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. Q in Q 360 stands for the Quantum Energy Field. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. Save Our Ship 2 Mod - RimWorld Base Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. Hello! Zlevels does not cause any crashing or problems until you use it on a ship. You will see a list of
  • events
  • . If youre a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. Download mod Save Our Ship 2 for Rimworld (1.0 - 1.3) Valve Corporation. For you or your loved ones! Suitable for medium-new players and people who have never touched the SOS2 mod before. SOS also includes new ship parts which allow constructing a proper interior. Ensure you have the latest required mods and everything is in the correct order. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. Capturing still lets you salvage enemy ship. Want to join the discussion? This item requires all of the following other items. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. 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