In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Mongols just have 400-550 more Food than everybody else automatically. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Mongols (Age of Empires II) | Age of Empires Series Wiki | Fandom The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. A true Labour of love. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Learn about the unit and their counter using our guide. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Yeah, making mangudai and siege really hammers your economy (esp. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. This makes them probably the best units for hit and run tactics. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. The attack bonus against rams is removed. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. http://en.wikipedia.org/wiki/Battle_of_Mohi. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Create an account to follow your favorite communities and start taking part in conversations. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). They are also great at raiding villagers. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). This makes the Mongol army very mobile. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Each civilization in AoE2 has its unique unit with their own strengths and counters. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Just another day as a Mongols Player : r/aoe2 Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Speaking of those two units you generally want to use Hussars as a meatshield for them. The Mongols are the only civilization without the Central Asian building set that have access to the. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. They focus on cavalry archers. Tatars (Age of Empires II) | Age of Empires Series Wiki | Fandom If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Press J to jump to the feed. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). It is especially usefull for the siege ram. It holds over 1000 years of war and economy from Dark Age to Imperial Age. It can beat almost all civilizations in style, Mangudai and rams! Press question mark to learn the rest of the keyboard shortcuts. This is one of many arena strategy. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Aztecs is a bit more challenge, but can still win due to moving speed of all . With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Hi there. Cookie Notice They have many bonuses that allow them to move fast and hit very hard when used effectively. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. So You Want To Play Mongols - YouTube Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Elite Cannon Galleon removed from the technology tree. When it comes to ranged units, we must not forget that both Mongol units get only 4 pierce armor when FU, so theres room for some units to shine against them. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Beste Verteidigung Age Of Empires 2 Hd - information online Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. We also find stronger Arbalesters in the form of Unique units. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Keshiks generate gold while fighting, what is good while engaging Hussars. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Cookie Notice An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Both openings can cripple our economy if not walled correctly. Monks will have a limited use. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Skirmishers are the main common counter to Mangudai. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Well, I know its been a long post. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Age of Empires Series Wiki is a FANDOM Games Community. Put all together, these units form a very threatening and very mobile force. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. I'll take it as a compliment. He died in 1405 while marching for China. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. TL;DR: These are the units that could be used in late game against Mongols. They can attack buildings and can be used as a bait for Mangudai to come closer. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. LANGUAGE: Mongolian TECH TREE EXCLUSIONS Age of Empires II: The Genghis Khan Campaign - IGN In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Mangudai attack bonus against siege weapons reduced to +1. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! This build is of an advanced difficulty and utilises early Feudal. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. They also have access to all cavalry units and technologies except for the Paladin. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) At some point, theyll need to start mining stone. He rushed west defeating an Egyptian Mameluke army in Syria. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Mangudai are amazing but this bonus doesn't really affect the game. Mongols get a crazy early game bonus for hunting. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Actually, it is a huge deal. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University The Mongols are a civilization in Age of Empires II and Age of Empires IV . A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. BBCs can be used also to hit the mass of Mangudai from longer distance. 7 build lumber camp. Mongols (Age of Empires II)/Tree I hope you liked it and every feedback and further analysis from more experienced players will be welcome. AOE is back once again. :-) Have a nice weekend! Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Hi all! On the verge of destroying the Ottoman Empire, he turned again suddenly. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Age of Empires Series Wiki is a FANDOM Games Community. The Mongols also have access to powerful siege weapons. Nothing feels better than overwhelming everyone with a Mangudai tsunami. Bottom. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Your Trusted AOE2 Guide With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. The Fast Castle into Boom, one of the best beginner build orders for closed maps. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. With update 35584, Hunters work 40% faster. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . The Table shows that Hussar effectiveness goes down when upgrades are missing. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Hunting bonus - This is the best, specific bonus in the game. AboutPressCopyrightContact. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. The Mongol units can be very cost effective or battles can end in disaster. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. "Good thing I brought my motorized siege units.". Their bonuses are really good, but I just can't seem to use them effectively. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. Luring Deer and/or laming is also a viable strategy for the more experienced player. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Age of Empires Series Wiki is a FANDOM Games Community. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Notice than some of the civs dont even get a unit in bold. This is the first example of how well Mangudai and Hussars complement each other. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. For more information, please see our They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. He destroyed Kiev in 1240 and advanced into Hungary. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Clicking on the icon links to the corresponding page. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Learn the build for a 15 minute fast castle into a 3 town-center boom. Manage all your favorite fandoms in one place! Watch out for enemy Onagers, who can shred a whole Skirm army. Mangudai should go together and be intensively microed. r/aoe2 - OH MY GOD THE MONGOLS STRATEGY DISCUSSION IS COMING RUN FOR Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. Opinion and thoughts on . They also do not get Supplies, making their Militia line more food-intensive. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. Again numbers and an insane micro will be needed to take a fight like this effectively. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ.