weighting the slash with +slash% will increase the chance for slash proc, and hi. Magnetic can be created by combining Cold and Toxin. what is wrong with players taking a primary,secondary or melee to deal with different enemies? which is why in my suggestion, there would be effectsthat bypasses armour and shields. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. 5p33dy_01, June 26, 2020 in Weapons. Can be combined with Crash Course to provide a 150% increase to Impact damage. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Impact or Puncture or Slash? Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). IPS stat mods can look something like this. Only use Blast on a status primer. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Out of every elemental damage type, Blast is arguably the worst. Zetooo94 2 yr. ago Puncture as a base element is good against armour. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. For safety, rockets arm after traveling a safe distance. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. That is very important. Like my question is are one type of stat more values than other? Caps at 75% reduced accuracy at x10 stacks. New comments cannot be posted and votes cannot be cast. Update 11: A new damage system was introduced along with new mods. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Double Jump - Push jump twice to perform a second jump in mid-air. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Unable to move or attack for 3 seconds. 599K subscribers in the Warframe community. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Valve Corporation. You can't use it against Infested or mechanical enemies. Toxin is also a solid choice for fighting unarmored Grineer. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. And as of right now it would seem that other procs are better than other. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. The simplest solution would simply be to buff the IPS mods with secondary stats. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. The mods that increase the damage of a type is the percentage of that damage type, not total. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Press J to jump to the feed. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. At low levels, IPS fine. Impact It's scaling armor that breaks it. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. WARFRAME Wiki is a FANDOM Games Community. Classic and satisfying dish with garlic, lemon, and rosemary. Including stuff like enemies that are affected by this or that, etc. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. 2,000 keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Full Corrosive is created by combining Toxin and Electricity. Recommended for use with weapons that have a higher Impact damage than other damage types. When you use a puncture weapon against an armoured target you do more damage and vice versa. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Void and True damage are two unique damage types that are fairly rare. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Slash is the best IPS damage type. If you're doing a long survival run, then there are certain requirements. Its shot deals Impact, Slash, and Puncture damage types simultaneously. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Armor strip and DoT damage make Heat excellent for all factions across all activities. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Ergonomic design for optimised comfort. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Combined Element:+75%, Some ideas for the Bronze IPS mods: For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Tradeable you wont be sitting for so long hitting the same target. (Half the damage of Puncture). However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions.