Recent Most Voted; . Because it was a valid key, a crack will open up nearby, which you can enter to open a creepy area with a TV and two videotapes: one labeled "OMORI" the other labeled "BASIL". Standard deviation of 43, 47, 53, 39, 40, 60. Once there, you can save, then you should walk all the way forward until you meet a giant whale and talk to it. Now you should've at least bumped into other Humphries in the last section, pushing them towards this area: this new puzzle is solely that, you can return to the previous zone (pre-puzzle) using the waterfall to the left and take the current puzzle again, so that you bring all Humphries down (there's also items and even an optional Hangman Key that might interest you too). When the time comes, the path youve chosen will determine your fate and perhaps the fate of others as well. This leads to a current-like maze, you can take whatever path you want, it doesn't matter since you'll always arrive to the same area: another hub like zone in which you can talk to a Humphrey in the island to build a bridge. This leads into a door, which leads you into a laboratory area with nothing of interest but some Confetti next to a door. They're super weak, so much you don't need our advice. Anyways, you should note that there are two water current exits to the bottom of the map: the one to the left points up and the one to the right points down, so we'll take the one to the right. You don't want Perfectheart to beat you in the move order in any situation, so lower them. Avoid both until you reach the end, and you should reach a new hub-like area. I don't have Snack Time, and only a few good . In the middle of the foggy bridge that connects the East and West sides. His pre-boss fight cutscene, directly shown after he devours the SLIME GIRLS, shares the same BGM with the, HUMPHREY's hidden dialogue of him swearing is the only time where the game text specifically uses explicit profanity, though it is only shown if the. Complete the hangman segments by collecting the correct keys, where do I find the rest of the keys? Go to the front desk and buy one, then take it back to the woman. The puzzle in this new zone is way a bit harder: as Aubrey, you hit Humphrey (who's to the left end of this zone) to create a Humphrey bridge somewhere else. First of all, if you keep walking up from where Mari is, you'll find a "JOKE" board with a joke to record for the Weeping Willow quest. As reward, we'll now be able to enter her home and make some Coffee using the machine by the kitchen. Mari, loved to tease people (going as far as flirting with Hero); she was good at making cookies; puts live bugs into Hero's desk when she was younger because she found his reactions funny; forces roles onto people (ie. So just a head's up. To complete the first bridge, you must walk up into the lab-like zone. Then, there's not really that much to do now, just visit the Gruff Guy at his home next to the church, and after failing to fix the leak, he'll run into the wall. Return it to him, and he'll give you a can of Orange Joe. Vast Forest. HUMPHREY then says he is going to take a nap and sinks down, leaving him inaccessible. Keep using it as the place becomes clearer and clearer, and the battle finally ends. I'm in the library with slime puddles everywhere and slime bunnies and I had Kel knock stuff off to get the humphreys to move and now im confused where to go from here because the south path is blocked by a humphrey. Going top, however, leads to pretty interesting places: you'll reach a hallway with a Life Jam at its entrance, and if you keep going forward, you should eventually reach a cave entrance. MAIN WALKTHROUGH. So let's look for one: take the raft, and let's go onto exploring each possible area we can go to: The left area ultimately leads to a big room with a trap: there are three puzzles we must solve to deactivate it, by interacting with the screens next to the giant chunk of dynamite that is there: Having done the last puzzle, a teleporter will be enabled at the top of the room, which you can take to view a cutscene involving Sweetheart and Molly, one of the "witches" that live inside Humphrey. However, as battle progresses, they'll unlock terrible attacks that we'll do our best to manage: To defeat them, I kept the following strategy: Defeating the Slime Girls unlocks the Slime Time is Over! Sadly, he's too clumsy to even manage that, so he'll leave that on our hands. Once we've fully crossed the bridge, we'll be treated to a cutscene, which we won't cover because spoilers. Let's do it: just go outside and battle every single Squizzard until there's none left - you can heal at the barn by drinking Seacow Milk. The SLIME GIRLS attack the party for payment, however, they are defeated. Anyways, let's go to the Plaza, which in case you have forgotten, is one block east, then one block up then another block east. After choosing to swallow the entire party in an attempt to fully devour them, HUMPHREY now has his smiling face plastered inside of his mouth. Once every Humphrey is down, you can just talk with each one of them to form the bridge. Boss Rush: 10000 heart, 3000 juice, 110 attack, 50 defense, 115 speed and 10 luck. 5 3 3 comments Best Add a Comment phantom2450 Sunny 2 yr. ago Cant remember exactly. The Maverick's brother and sister are actually under his bed, on the first floor room to the left. Every turn, she'll say "(EMOTION), please", and if any of your units don't have such Emotion at the end of the turn, she'll basically OHKO them with a 999 Heart attack. We'll just list the prompts along a picture of the locations so you can find them easily: We'll be paid $20 for our job. We're gonna enter that door to appear in a hub that's very similar to White Space, although different. On our way, we'll encounter his Shadow, whom we'll follow while we remember some scenes that happened in the Prologue. HUMPHREY has no emotional gimmicks like the other major bosses before him. Exiting this area through the left leads to Mari, through which we can heal, save and of course, have a picnic. Mutantheart has another skill she uses when you fight her, she'll wink which makes the target happy. It's time to go down the last pathway through Humphrey. The elevator might work, though, if we find a Slimy Keycard. This implies that HUMPHREY may have been kinder and more empathetic in the past. HUMPHREY: This lake only exists because of WEEPING WILLOW, so I really owe a lot to her. Then, at Gino's Pizza, you'll encounter the wife of that guy who had lost his engagement ring down the drain the other day. You'll now be able to freely explore the area in which the Slime Sisters and Humphrey had previously trapped you, and will be able to enter each one of their rooms. HUMPHREY as a character and setting can be taken as an allegory for HEADSPACE and SUNNY himself. Each time he challenges you, he gets progressively stronger, able to use Follow Up attacks on the second fight, and then an "UNLEASH ENERGY" style attack on the final fight. They seem to pick 'rock' every time, so select 'paper' to get that sweet, sweet 3 Clams reward. So, what to do? In there, talk with the Tophat Ghost to receive a new quest: locate other ghosts, who have gone missing and stop Tophat Ghost from starting the party. Then, you can visit the Artist, who lives in the last house of Basil's House street to learn that her dog, Lucas, has ran away. You might think, that's it? He's still hungry, however, and speaking to him will trigger the FEED HUMPHREY side quest. In addition, use Kel to make Aubrey Enraged, since Headbutt will deal massive damage then (same for an Ecstatic Omori with Lucky Slice). This leads you into a small passage in which you'll be treated to a cutscene regarding your friends' memories. In our way, we'll find and clean up some nasty tag Aubrey and her gang left for Kel, but it's nothing more than a mere cutscene. Jan 4, 2021 @ 1 . Roboheart doesn't seem to attack, she only heals herself every turn until she is defeated. just escaped from Humphrey but now i have no idea on where to go/what to do to go further in the story. In there, we can actually get an easy achievement (I'll just take that) just by interacting with his wardrobe and picking up the $20 that are inside: there are no consequences to this, so why wouldn't we? After a short cutscene, he'll pay Hero for his services with a Giant Check. I went through it with one missing, it gives you a dramatic build up and then tells you to look for any missing ones. In Faraway Park, you'll find Basil, who you'll have a little chat with. When that's done, you should take the small trapdoor in the wall to return to the starting area. She'll then leave, and after Kel begs for it, his Mom will let us go look out for him, as long as we return for dinner when Hero's supposed to arrive. Let Kel talk to the shop tender and get his order. View Page. However, you should still know that concentrating on the Kite won't do anything at all, since he'll make one again. Out of all stages, the last one is the only one that should pose you any real trouble, because apart from being able to deal moderate damage to one of your units, he'll swallow your whole party after every turn, dealing moderate damage to them too. And just like then, you'll need to hang on (just use Calm Down/attack while it listens you struggle) until a mystery voice tells you which Skill to use: in this case, Persist. achievement. Get inside and keep going down the well's ladder, and you'll find the M Hangman Key, leaving a hole in the ground, which you can enter. and Lab Rat - I've beaten both easily just by using common attacks. Don't warn me again for OMORI. Once you've escaped the area the cat will still follow you, but a jpeg of a Hot Dog will fall down and crush it - know that you can pick the Hot Dog, a free item! This page is rather long, so feel welcome to freely browse it through the following table of contents. In here, lower her Speed again, because she'll beat us every single time otherwise. These enemies are sturdy and attack every now and then, capable of chained attacks that deal considerable damage. Okay, so I noticed you put you will gain 100 clams from "happy NPC Tiffany Darling", which actually that is not true. If I don't be careful, she might cause a flood! Take that one. Seems like him and everybody else has been tricked into working for the owner of the Last Resort. But we're in the best position to go and recover them! It's able to attack single enemies, throw Dynamite that deals damage to every unit (including himself), and use the B.E.D. The Slime Girls are the hardest Boss-fight you've faced yet. Follow him, then follow the bloody trail until you reach a struggling Basil. HUMPHREY will explain how his body operates. You can interact with them to see them, but they're just all scribbled up. If you watered the flowers at all on the 3rd Day before entering Humphrey, you'll still get the ending. And at the end, you can take the elevator. You get no apparent reward for finding them, though The Maverick will be thankful with you. You see, there are multiple doors here; but before we even enter any of them, pick up the Key that should be next to you. Then continue your journey up and enter the Church that's up top. HUMPHREY is back in his pond during ONE DAY LEFT, at the very bottom of DEEPER WELL. Defeating Mutantheart unlocks the Inhuman achievement. He'll then reach a throne made of two cut hands and sit on it. The Slimy Keycard should be in there too, and now all you need to do is take the trapdoor back to the starting area and give the item to the elevator Humphrey: he'll take us down. Give it to him, and we'll gain access back inside of him. Then, when you enter the main room (the one with the stairs), Hero will go into the piano room (first floor to the right). HUMPHREY also serves as the final mandatory boss and location for the HEADSPACE segments of the game. I can't tell her though, or else she might get too emotional. So after it happens, just head outside, and in your way you'll find the Shady Mole who had helped us find Pessi's Thing: he'll offer to change your Clams for Clems, which is the "currency of the future". Let's enter the pizzeria first, and we'll be treated to a cutscene in which we observe Aubrey and her gang eat a pizza and chat. HUMPHREY (UVULA) is an enemy and the bonus phase of the final boss fought by OMORI and friends for the HEADSPACE segments of the game. You can also see her by interacting with the bathroom window. Finally, something that isn't trash: it appears as an "Important" item, though we don't really know what we can use it for yet. Go back to the Last Resort and enter Jawsum's Office. The trick is to interact with it once on the bin, it'll "examine your features". Music Sheets: How to refight the Fear Bosses, The Dark Pictures Anthology: The Devil in Me, Deals big damage to a foe and reduces their, She might drop a tear, which lowers one a unit's, She might accidentally say something mean to make another unit. However, it also requires that you hit Humphries that block your way out, and hit others so that they make bridges for you. Perfectheart is the hardest of the Sweetheart clone trio. This will prompt Mr. Jawsum to call another, single gator, then another, and so on until you manage to sneak hits onto him lowering his Health and beating him: all you need to do is time your hits correctly. This puzzle needs a password, after you doing to the green teleport, you are sent to a maze that takes up to four whale beings. Humphrey (Face) ejecting the party out of his body after defeating him. Enter that zone, and you'll find a very similar puzzle: there'll be, to both sides of it, platforms in which you have Kel unplug walls. Not much space here, all you've got to do is to is attack it's uvula, which triggers a battle against a really weak Humphrey you'll defeat in just one turn. Then there should be a whirlpool where Humphrey sank. With all this new money, you'll be able to buy useful recovery items here. Time to search for Aubrey, who should reportedly be on the building's fifth floor. However, all of those plus the elevator (shaped like a big lump of Humphrey between them) do not work. HUMPHREY is a character and NPC in OMORI. Get to the highest point, then take the bridge that goes into the trench. He is the oldest of the "three great creatures" of HEADSPACE, and resides within the depths of DEEPER WELL. We'll be able to recover them very soon! However, if you walk all the way right, you'll see how the world starts glitching out. DEEPER WELL. Eventually, without even having explored all other rooms, a door will glow red. The reason why you don't need to worry about collecting more keys than required to win is because you literally can't, some keys are unobtainable in the game's main route. Please help me. Tasty! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You get the Perfect Weather Conditions for completing this battle, and a kite will appear next to Kite Kid, which you can interact with to fly some with friends. It's a small area, not bigger than a square, in which the Key we need is found immediately. Sounds easy? There are three paths to take that lead further into him and you must reach the end of these paths to proceed further into him. Pick up both keys and enter the portal. In there, there'll be a taxi, which we'll take to get to the Last Resort. You can also pick a visible O Key for the Hangman mini-game here: it'll leave a crack behind, which you can interact with to view some shadows. You can play the slots that are here, though I don't really see a motive for that (either in real life or in game). from the shelves. Humphrey Grande ejecting the party out of his body after defeating him. On the top-left corner of this floor you'll be able to buy some Hot Dogs from a man (100 Clams each), and get advice from a Shark Pickle in exchange for Combo Meals (as far as I know, useless). [1] Much like the other older creatures of HEADSPACE, HUMPHREY seems to be more aware of the world's true nature than he lets on stating in his boss battle, "ignorance is bliss, how many times must we do this?" The dealer of that table is a Jash that sells Milk for 200 Clams, and Rotten Milk for 2. 2. Press J to jump to the feed. Here are the answers this time: With all of the optional stuff (at least all that we could find) done, we can finally return to Kel's House. Scan this QR code to download the app now. It's important that you return if you're interested in completing the Weeping Willow quest, as a 'JOKE' sign lies at the top. There are several Snot Bubble enemies here, which you must avoid, since they seem to explode when defeated no matter what you do, dealing considerable damage to everyone. You can reaccess this area any time, by interacting with the cupboard by the spot you appeared into. The battle involves Mr. Jawsum accompanied of Gator Guys, with the former being fully protected by the latter, so concentrate on them first. Flex into . Is Omori On The Nintendo Switch? Well, first of all, exit the Last Resort. There's probably a little chance he wins, but all of ours, he just lost hundreds of Clams, so you realistically want the battles to be as short as possible. The one you could give Fish for Trash? FEED HUMPHREY is a quest in OMORI. Cookie Notice Once you get through the tunnel, you'll be at the final few hours. Finally, you'll arrive to a strange place with a monstrous cat inside an experiment tube. After all that, we'll wake up ashore, alongside Basil. Welcome to our set of Omori Extras guides. You'll obtain the Minor Imperfection achievement for defeating Perfectheart. After reaching each of the SLIME GIRLS' sectors and watching SWEETHEART's dissatisfaction with each of them, they obtain a SLIMY KEY CARD. if you could help me with telling me where to go, or how to finish these quests, i would be really . From there, going west or east results in. Phase two however, is absolute madness. HUMPHREY's design in that build was also slightly different, notably possessing pupils and a more livelier expression on his face than his current depiction in the full release of the game. You can view them all, then try to find your way east then down, then back west and up, and you should arrive to a special area with a floating curtain. Finally, you can go to the house next-door to meet the All-American Guy, who has lost his TV Remote again. Then, Humphrey will eat them; and you'll regain control: it's time to run away! This will lead to a cutscene by the entrance, where Kel and Aubrey try to draw a picture of Basil that might help locate him. (spoiler-ish!) Let's go one by one: The basement is rather small. OMORI is a 2020 Psychological Horror indie game with RPG characteristics, developed by OMOCAT. They're meant to die at that point. With all Keys collected and the Hangman solved ("Welcome to Black Space"), something will happen over at Basil's House. Findnot 2 yr. ago Rechwa 2 yr. ago Yes, that should be fine. I also tried going back into the Blank Space and stabbing Omori to wake him, no luck with progression there.. #2. Something that a seagull repeatedly reminded him of that every time he passed by. Then go downstairs and open the door to find Kel yet again. Purchase whatever you want and return to the cave exit we came from: time to enter the construction area. Interacting with the hole in it will reveal a Seashell, which you can bring to the All-American Blue-Haired Girl in the park which, if you've given three others beforehand like we did in our past walkthrough page, will result in her giving us a Seashell Necklace, an equippable item that increases Defense, Health and Juice. The second room contains a creepy empty-faced doll, which you can interact with to throw away, since it doesn't seem to belong there. I really don't know if you need the Hangman keys, but I know the game forces the menu to appear at the end of the tunnel, so I assume they're relevant in some way. FYI, if you go talk to Pluto after beating him in Jawsum's office, Kel will gain 50 heart. I gave her a little push, so she bought it. However, they all show up as a single enemy: The Hooligans, so there's nothing to fear about being overwhelmed. Picking clams and stuffing them into his pocket, he eventually realized that the road was, well, endless. Hero will come out to say that luckily, everything's going to be fine. Once we've reached the Faraway Plaza, Kel will tell us about his errand: we should go to Gino's Pizza and Othermart. After a short cutscene, he'll pay Hero for his services with a Giant Check. There's several items in this area (you can see which these are using the pictures below), and although they make it easier for the cat to capture you, if you just spam the interaction button to have the prompt go away, you should have enough time to carry on. Somehow, Kel will convince the boss shark to let him and Aubrey free, but as soon as they mention Hero, Jawsum refuses. Lower her Defense with Aubrey's Power Hit then spam multi-hit Skills. HUMPHREY will eat the GIANT CHECK, and with his hunger satiated, he allows the player back into his insides to continue to explore. Just go there, buy some, then drop them off at Kel's House. Moving Day - Normal Route Endings. But before that, a couple detours, as usual. Eventually, we'll reach his home, with the Shadow jumping into the big black void that formed inside; and so we'll follow. Also, accumulate energy from the chainsaw attacks (each hits adds 1 unit, making it 3, One room is a corridor with no footprints. Enraged given his incapacity to pick one, he'll just up and leave, leaving us $50 to choose a Floor Lamp to buy. There's some enemies here, but they're of the weak variety and you can easily avoid them. This all stacks and can pose trouble, but I managed to fend him off mantaining the very same strategy as last time. The Kite Kid is what you'd call an optional Mini-Boss, but we're so overleveled that this battle is very very easy. You can either buy Candy, Caramel Apples, or Chocolate. Meanwhile, Aubrey can focus on damaging single enemies, lowering their defense with Power Hit and also Enraged by Kel to massively boost her Headbutt, and Hero can keep on being the usual backup, healing everyone. The amount varies based on your WTF VALUE. Still, you shouldn't have any issues with him by using Skills; just do the usual: Omori and Aubrey as attack (take advantage of their Emotion-related Skills), Kel as a wildcard and Hero as support. It is recommended to be around level 30 when you start the fight. All rights reserved. Their locations are so evident you don't need indications for them either. In there, you should find a platform in which Kel can throw stuff - direct your shot towards the plug in the wall to the left, which opens a door. Basil's House is the first in that area. Oh, and mind a new battle mechanic: every now and then, Kel will play slots with our hard-earned Clams. In conclusion, we can only head north. A lot of players, if they've been poking around and collecting keys, usually complete this the moment they exit Humphrey. #2 Sbeve Feb 5, 2021 @ 1:00pm Originally posted by CYSFOMR: Originally posted by Sbeve: It leads to a resting area for workers of the Last Resort: it's plagued by gators, but since they're off the clock, they won't attack us. Let's now go to the top area. By one of the blackjack tables, you'll find the N Key for the Hangman. We can now get on the elevator, inside of which is the Q Hangman Key. However, do know that beating the entirety of Boss Rush unlocks the Seriously, you're the coolest! However, there are also bad news: we can't get to the fifth floor without a Cool Key Card, and Kel's clumsiness ended up with his being confiscated. What do I do after defeating Humphrey? She'll run away, ditching us and leaving us to the "witches" fury. Don't worry about collecting more than what's required. Location Omori 2 yr. ago Talk to all of the Humphreys with inner tube. Then, keep on the multi-hit strategy. Tag Aubrey immediately, and find your way through until you reach the elevator. In the entrance of the first house on the street Sunny and Kel live, you'll find The Maverick: he's scared about some "evil", although he won't tell what that is. Take it, and it'll lead you to a hallway, and walk up to the other end to reach another teleporter: this leads you to a hub of sorts.